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Measure the Distance Activity

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The “Measure the Distance” activity is done as a walk. Students pick a prominent starting point such as a stop sign, building, or telephone pole. From that point, they walk in a single direction while using a measuring wheel. As students reach the “height” of one of their landmarks, they will place the appropriate flag in the ground at that point. This activity helps students visualize how large the turbines actually are. Adding in local landmark heights, such as your school or water tower, also helps bring this into perspective.

Be the Blade Activity

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How fast do you think the blades on a wind turbine are spinning? Faster than a cheetah? Challenge students to line up (locked arms) in a straight line. One student represents the hub (in the center) and will not move, just pivot. The person at the end of the line represents the tip of the blade and they will be moving quickly. Challenge students to make one rotation as quickly as they can while staying in a straight line! An extension to the activity is to record the time - check out our example "Tip Speed Spreadsheet" below for calculations.

Wind Siting

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This activity was originally created for the 2022 KidWind Instant Challenge. During this 15-minute activity, students will evaluate and analyze three separate maps to determine the best location for a wind farm in a magical land. They’ll need to meet the Ruler’s requirements, avoid dragons and dinosaurs, and generate a pro and con list for each map.

To prepare, gather these items for each group of 3-4 students:

KidWind Wind Turbine Generator

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This generator has 4-foot leads which are attached with shrink-wrapped, reinforced soldering. Typical output in non-geared wind devices is 0.5–2.5 V at 0.1–0.3 A.

A KidWind Generator is the only piece of required equipment to be used during the KidWind Challenge. The Kansas Energy Program can provide generators to teams competing in the Kansas KidWind Challenge.

KidWind Advanced Wind Experiment Kit

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Perform all of the same investigations as the Basic Wind Experiment Kit with the ability to generate more power at higher voltages (0.5 V–20 V). Discover advanced concepts of wind turbine technology, including gearboxes and generator construction (with the GenPack add-on).

KidWind Basic Wind Experiment Kit

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 This kit allows young scientists to test a variety of blade designs, generate electricity (0.5 –3 V range), and lift weights. The Basic Wind Experiment Kit has all the materials you need to begin understanding wind power. The kit is also a great starting point for students new to the KidWind Challenge.

Anemometer

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Product Website

Vernier GoDirect Energy Sensor

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Simpler to use than a multimeter, the Go Direct Energy Sensor measures the voltage and current output of a renewable energy system. Connect a source, such as a small wind turbine or solar panel, and our free Graphical Analysis 4 app displays voltage, current, power, and energy output. For simple energy measurements, Go Direct Energy includes a fixed load of 30 Ω.

The Go Direct Energy Sensor is ideal for a wide variety of renewable energy experiments:

Sailcar Challenge

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This activity requires participants to design a wind-powered car. Regardless of age, everyone seems to have a great time with this – even adults! For younger children, assistance will be needed to use scissors and put the components together. For a written lesson and instructions, visit the KidWind Class Activities page at https://kidwind.org/activity/sail-cars/.

MacGyver Windmill

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This activity requires participants to design a handheld windmill that can lift weights. It will challenge participants' engineering creativity and ability to manipulate independent and dependent variables. For a written lesson and instructions for this activity, visit the KidWind Class Activities page at https://kidwind.org/activity/macgyver-windmills/.

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